Banners
for Hire
Lead a company of hired swords through a hand-painted fantasy war. Hex battles that reward thought, a living campaign, and every soldier remembered by name.
Lead a company of hired swords through a hand-painted fantasy war. Hex battles that reward thought, a living campaign, and every soldier remembered by name.
“Captain Hesk is three days in the ground. His company passes to you: five banners, a cart with one good wheel, and a debt nobody will say aloud.”The opening of the campaign

Terrain, line of sight, zones of control, flanking, charges, support fire and morale. Read the ground, hold the ford, and break the line where it bends.
Your soldiers gain ranks up to Legend, earn traits and carry scars. Pay their wages, reinforce the wounded, and when they fall, their names go on the memorial wall.








Build a forge, barracks and chapel, research new troops and Captain's orders, and reforge your gear into masterwork.
A Captain's skill tree, two lieutenants with their own stories, and rare specialists who sign on for a season.
Over forty items and relic sets to find, buy in town markets, salvage or upgrade at the forge.

A hand-written, fully voiced story where the Crown, the Thornwood and the Ironhold Compact all want your banner, and the dead are walking again.
Every road is a week's march. Work for a power to win its favour; fight against it and it will remember.







The same battle for everyone, every day and every week. Chase your best score and keep the streak.
Pick the foe, the ground and the odds, or paint your own map and share it with a code.
Ten contracts, one life. Plus ten tiers of Notoriety and New Game+ for veterans of every ending.
Yes. Act 1 of the campaign, skirmishes, the daily and weekly contracts and the scenario editor are free. One optional purchase unlocks Acts 2 and 3 for good. Rewarded ads only appear as buttons you choose to press, and you can hide them in Settings.
No. Every battle is turn-based on a hex map. Take as long as you like over each move, undo moves, and see an honest forecast before every attack.
Yes. The campaign, skirmishes and the scenario editor all play offline.
iPhone, iPad and Android phones and tablets, in landscape. The game is in English, German, French, Spanish, Portuguese, Italian, Polish, Russian, Japanese, Korean and Chinese (Simplified and Traditional); the voiced story is in English.
It is a hex wargame in the tradition of the classic fantasy wargames of the nineties, with the company management of modern mercenary games: named units that gain ranks and traits, wages to pay, a camp to build and a campaign with choices that change the realm.
Five banners, a cart with one good wheel, and a war that needs sellswords.